TP Joint Phy Helper

 

The Joint Helper object is used for thinkingParticles to define joint parameters outside of the standard thinkingParticles work-flow. This helper is only valid in conjunction with the PhysX dynamics operator! No other dynamics engine offered by thinkingParticles supports this operator right now.

As a standard 3ds max helper object it can be easily adjusted and handled with standard 3ds max modeling tools.



Joint Type Selector
- lets you from 6 different joint types.



Find an explanation of the joint types below:




Revolute
- select this type to create a door hinge type of joint between two objects. The position of the TP Joint helper object defines the center of the hinge joint. The Z-axis of the TP Joint helper defines the rotational axis.




Cylindrical
- when selected, a cylindrical joint will be used. A cylindrical joint permits relative translational movement between two bodies along a single axis (Z-axis), and also relative rotation along that axis. This means the bodies are allowed to slide along the axis of the joint and also twist around the axis.

An example for a cylindrical joint is a telescopic radio antenna.




Spherical
- choose this option to make the TP Joint helper act like a spherical joint. A spherical joint is the simplest kind of joint.




Point on Line
- choose this option to make the TP Joint helper object act like a point on line joint constraint. It will make the objects only move along a line attached to another. The helper point defines the joint position. The line through this point is specified by the Z-axis of the helper object.





Point on Plane
- when selected, the TP Joint helper will act like a point in plane joint constraint. This will force the object to only move inside a plane attached to another. The point attached to the plane is defined by the TP Joint helper object. The Z-axis specifies the plane normal.





Fixed
- choose this joint type to make the TP Joint helper object behave like a fixed joint constraint. The fixed joint effectively glues two bodies together with no remaining degrees of freedom for relative motion. It is useful to set it to be breakable (see Breakable Joints) to simulate simple fracture effects. Like a table losing its legs when it crashes down on a floor.